![]() ![]() Each attribute is tied to a stat such as attack damage, movement speed, cooldown reduction, attack speed, or defense. While Captain Planet won't be summoned by the combination of these, you have to find the perfect combination to maximize their potential. The small map means constant action.Įarth, moon, sun, void, and iron. Bludgeons help you keep a target in place, robes improve the caster's damage or healing, and belts help you wear the pants in the family by making you immune to certain crowd-control abilities. Most items grant you only two of the game's five attributes, and each item has three base choices that can be upgraded into three final tier-three choices, each with a different passive enhancement that can greatly improve your character's fighting potential. Rather than deciding which items from the whole arsenal you'd like as in other MOBAs, you're given a choice of one head item, an accessory, an off-hand, a weapon, boots, and body armor, and you may carry only one of each. You can purchase items from the spawn platform to improve your character's abilities. The action is nearly constant, and in the 12 minutes it takes to play a match, it's rare that standoffs take more than half a minute. That moment is ready and waiting when all three of your abilities are off cooldown. This means there's no waiting around for your mana to recharge and no waiting to build enough fury to reach the optimal moment of attack. Spells and abilities in Solstice Arena have only one casting resource: cooldowns. Whether that engagement comes when the giant ogre leaps onto a defenseless mage or the steam-powered robot launches his arm to hook your assassin into the tower and nonchalantly throw him over his shoulder, rest assured the engagement will happen, and it will be over quickly.Įarth, moon, sun, void, and iron. So each team of three dances precariously around the chest, waiting for the perfect moment to engage. That channel can be instantly interrupted by even a heavy sigh from the opponents, however. " With only three Solstice Warriors left, a ray of hope appears as two Children of the Solstice are born during the same fateful year.You must establish control of the center of the map to capture the chest through a sort of channeling mechanism that slowly turns the chest toward your side. ![]() ↑ Valere and Zale were born on the same calendar year.― Villager Additionally, an unknown amount of time passes between the beginning of the game to the end of Autumn Hills, and from the end of Autumn Hills to the ending of the game, which would impact the characters' ages further. " The Great Eagle! Deliveries on two solstices in a row!" " Six months later, at the Summer Solstice Festival." " Later that year, at the Winter Solstice Festival." " A few months later, at Zenith Academy." The birth of Valere is stated to have occurred after at least a few months have passed, along with an additional amount of time described by the narration that states "Later that year." While it is possible it is still the same calendar year, these two timeframes combined may have progressed the timeline into the next calendar year. " Twenty years ago, in the village of Mooncradle." ↑ At the end of Autumn Hills, a flashback dated 20 years ago depicts the time period before Valere and Zale were born." Is it true that he can turn into light?" Zale and Seraï's Combo is called "X-Strike," a possible nod to the Double Tech of same name used by Crono and Frog in Chrono Trigger.Can be timed for bonus AoE.Īrcane and Solar magic damage (multi hit). Sword, Sun, and Venom damage that hits all enemies.Īrcane and Solar magic damage to a single target. Sends an Eclipse magic infused projectile. Solar magic projectile that splashes to nearby targets. Sword and Sun damage that hits all enemies. Zale is a passionate guy, with a passionate spirit and optimism as bright as the sun. He wields the sunblade, an orange and yellow sword that is curved, resembling a khopesh. Around his waist is an orange cape and around his neck is a white scarf. He wears white pants, a red shirt, and a blue sash that goes across his waist. Zale has dark skin and bright yellow hair. The Elder Mist foretold that, in order to find his light and achieve his full potential, he will first need to stare at the night inside of him. Like all Solstice Warriors, his innate magic allows him to create "Live Mana" when attacking, which his party can use to boost their attacks. Born on the Summer Solstice, Zale is optimistic and bold. ![]()
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